2011-06-04

Ana Stefanovic _ work in progress_01




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  3. nice model

    like we discussed the last three weeks your design approach is using BOOLEAN operations to create an architectonic body.
    So until next week in Mayayou should create spheres duplicate and move them within your site's volume (keeping the borders). Your step from the experiments that Frey Otto conducted is that the spheres you are agglomerating in space should intersect. As a pattern for the movement of your spheres you could use this image:
    http://3.bp.blogspot.com/-enUJ1uap4TA/Tdre4_jfS8I/AAAAAAAAADM/POHJ-7sjErI/s1600/option%2BA.jpg - the one we were referring to two weeks ago at the Skype meeting. It reminded us of the multicolored children's toy out of a spiraling rod that you can set on a staircase and then it would descent automatically.

    The best thing for you to do is to just do it. Don't think that there is just one perfect way how your sphere is moving to the building. like in PAC man there are a lot of ways to move in space.

    For the upcoming meeting please present 10 different approaches as follows:
    In Maya create a POLYGON box that outlines the volume of your site/building. Create a POLYGON sphere, duplicate and move it in space. The spheres should intersect. (At least one of the) spheres should penetrate the hull of the box to create apertures - that is for example an entrance.
    Then you FIRST selct the box SECOND you select one sphere. With both selcted go to Hotbox >> Mesh >> Booleans >> Difference and Voila you should see that your sphere as hollowed out a spherical space.

    For your first approach all the spheres that you arrange in space should have the same size

    For our second the spheres could change in size
    ect. ect.

    try if it is better to first merge all the spheres and then do the boolean operation, or if it is easier to carve the spheres out one by one.

    the more different approaches you will be presenting coming week, the better we will be able to help you with your further progress.

    Something important:
    at the moment keep the number of polygons when creating the spheres low. You can smooth your object later very easy, now it is just slowing down your computer

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